



You can use them both and they will multiply, for example setting 25 and 0.1 will result with 2.5. One has an upwards scale, usually from 1 to 100 and it's used to increase this value, the other has a downwards scale usually from 0.01 to 1 and it's used to decrease it. Overall, each value can be multiplied with 2 sliders.I'm gonna describe which one does what now: Under the Chassis category, there are now some new sliders you can mess around with: Note that if you have chosen a mod that doesn't have this slot, this mod won't support it! Once you've done it, go to the Tuning menu. In this slot you have to select "AgentY Car Values Scale Mod": Why this one? I have chosen it because it's universal, all vanilla cars and most mods have it, and it has the same Jbeam slot name in all of them, as opposed to the Additional Modifications slot which is named differently for each vehicle. Go to the Parts Selector (Ctrl+W) and open the License Plate Design slot. Select any vanilla or mod vehicle (note that it won't support every mod but should work on most of the popular ones). It no longer makes the cars fully indestructible, so use Dummiesman's mod if you want it however it's capable of making them really strong! Over time I started messing around more and more with it and ultimately it evolved into this. So I decided to make my own version (WITHOUT COPYING ANYTHING FROM THE ORIGINAL), that would work not only on official vehicles, but on mods as well. I was really curious how it worked so I looked in the files, and I was surprised with how simple it was in fact that was something I already knew how to do but I never tried as I expected it to be much harder. It's inspired by Dummiesman's mod for indestructible cars.
